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Awesome game! The overall polishment is great in both controls and visuals. Plus it's very addictive :)

This was so addictive! I really enjoyed playing this and I liked the concept. The controls were smooth and the music was fitting. Overall a very fun and challenging game :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

A simple game, yet fun!

Fun, simple, and polished games are my favorite types of games! Really cool idea and great execution! I love the graphics too.

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Thanks! I gave yours a play.

Really fun game, great use of the theme!

Thank you!

This is a very fun game! Controls are very nice too. THIS IS ADDICTIVE!

I'm glad to hear that!

The very best game I'v played in this jam. Well done friend!

Wow thank you!

Movement and controls are smooth, graphics are nice and sound effects are nice and crisp. Very good

Thanks!

This is FUN! lol Very smooth and amazing! I can see why everyone says it's addictive. 

That's really great to hear! I'm glad you like it.

Game feels great to control and the visual feedback with the number of jumps is great! Very simple concept and great execution on it!

Thank you!

Really nice game and an interesting way to incorporate the theme from this year's Game Jam. Controls are simple and easy to understand and I really like how you made the dots represent how many jumps you have left. The game feels good to control and the platform positions feel fair. Good submission!

Thanks! I'm glad you liked it.

This is beautiful! Quick to understand. Very addicting, and while repetitive, it kept me engaged. You managed the difficulty curve expertly. Well done. Also really good music.

I didn't notice the spheres rotating the character that simbolices the triple jump, until a few tries.

Also good to see that you are open to feedback.

One thing I would like to write. When I press fullscreen, the screen cuts, so I played in window mode.


Good game though. Well done!

:)

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Thank you! It’s really great to hear that. The reason the full screen issue happens is because the game has a 5:4 aspect ratio. I tried for a while to get the screen to adjust to the resolution, but I couldn’t figure it out. I’ll be sure to make the resolution 16:9 in my future projects. I apologize for the inconvenience.

This was a lot more better than I was expecting, really really enjoyed it!

I'm glad you liked it!

Dude, this is really cool! If I was GMTK I'd totally include this. Awesome game!

That would be amazing!

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Nice Work! I really like how I was always aware of how many jumps I had with the circles, that can sometimes be frustrating to think you have a jump and then not. One little thing that I may have missed was the hi score during gameplay. I think it adds to the adrenaline rush to be able to always see the high-score.

Good idea, that'll be super easy to implement. Thank you for the feedback!

Really good stuff. Good idea having to triple jump to one platform that fades away.  I designed a square character myself. Great game

Thank you so much!

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Really nice game. Pleasant graphics and music. Simple concept, and you even have a display for how many jumps you have. I do wish that pressing down would let you fall faster, but that's a very minor personal complaint. Well done!

Thank you! I will definitely add a way to fall faster. I think that will be a good way to give the player a bit of extra control.

Super fun game. Its really addictive. I love all of the polish and the soundtrack. The jump feels nice and juicy. Love the simple little animations and the 2 balls to show how many jumps are left. Sometimes the platforms spawn to high up, it would be nice if it was limited how high above the previous platform the next one spawn.

Loved it!

Thank you so much for your feedback! I’m so glad you liked it. There actually is a limit to how high above the player the platforms can spawn, but I might have set it too high. I’ll look at my code again and readjust it.